Torque Game Builder (TGB) is the most powerful, flexible 2D game engine available today. With an impressive library of games that have been published on every major casual games portal, TGB is a tried and true way for you to break into game development.


Whether you're aiming for the PC, Mac, or Linux markets, TGB is there for you. And if your dream involves landing a coveted slot on Xbox 360, Wii or even the iPhone, using TGB puts you miles ahead of the competition. TGB comes with a full library of extensive documentation at your fingertips, so if you're stepping up to real game development for the first time, there are many ways to ramp up.




"Larva Mortus" by Rake in Grass
"Larva Mortus" was created by long-time Torque developers Rake in Grass studios. This action-adventure horror game offers fast and entertaining monster-hunting gameplay coupled with a superb soundtrack.

TGB offers a one-two punch with its intuitive editor and game engine combo. The editor allows users of all levels to create stunning particle effects, manipulate tiles, and build intricate two-dimensional levels. The game engine underneath TGB takes games to the next level by offering Newtonian physics, collision detection, and many other custom functions accessible via TorqueScript. If you opt for the Pro version of the engine, you also get complete access to the C++ source code that drives TGB, meaning you can do absolutely anything you want to the engine.

When you license Torque Game Builder, you'll join the more than 100,000 strong GarageGames development community. Our community of Torque developers is generous in sharing solutions, tools, and experience working with Torque products. You need only post in the forums for help with any issue. And like all our Torque licenses, you pay no royalties, ever, with our ground-breaking royalty free licenses.

Need more info? Check out the full list of features or check out games made with TGB.

Hear what the TGB community has to say about the latest release:

"EXCELLENT!!! Well done, guys! I'm particularly excited by the physics fixes."
- Clint Herron
"I'd recommend that everyone take a look at Torque Game Builder."
- Scott Bilas
former Director of Technology at Oberon Media
"Once I started using TGB there was no way I would go back to C++. It was just way too easy to finish the game in Torque."
- Eyal Erez
Founder of Sudden Games

Form your own opinion by downloading the demo. When you're ready to take the plunge, go to the online store and purchase Torque Game Builder. We'll be waiting for you.



What's New?

Check out what's new since the 1.7 release!

  1. Integrated aStar Pathfinding - C++ aStar Pathfinding at your fingertips, with a full TorqueScript API for binary owners.

  2. Physics Updates and Optimizations - TGB's physics have leveled up--performance, power, and flexibility at your fingertips.

  3. Enhanced Documentation - Reference level documentation has been increased substantially to provide all the information you need to rapidly develop your vision.

  4. Four new Game Demos - Solitaire, Blackjack, Behavior based Shooter, and Reactor game demos with full TorqueScript and assets for learning and development use.

  5. New aStar Tutorial - A full tutorial to introduce the power of aStar to both Binary and Pro developers.

Find out more about TGB 1.7.x by reading recent employee blog posts: